3/13/2023 0 Comments Tribal wars speed rounds![]() That being said, I want to give my humble opinion on some parts of the current speed schedule in order to further approve it: It's both unexpected and wonderful that the speed server is that much revived that it once again allows to play a round on almost any time of the day. Tribal Wars remains my favorite browser game, but in contrary to 15 years back I can't play daily anymore so a regular world really isn't an option. In the past weekend is was finally able to fully play a couple of speed rounds again, so I wanted to use the occasion to give some feedback from my side.įirst of all a massive thank you to the speed administrators for planning speed rounds on such a regular basis, with amazing variety in round settings. *Speed rounds where a certain unit is weakened or nerfed and a certain unit is buffed.Īnyway just random thoughts of mine, I don't know if some of these already exist or not. (but wall disabled or wall is limit to 10 to be fair for those who will not attack) *A round of defense troops battle only so you are forced to use your Spears, archers, swordsman and high cavalier as offensive too. *A rounds where cavaliers are disable only foot soldiers (say horse went extinct) like add a quest or requirement for nobling haha. or / else if the person did not make any troops or say went inactive after being cleared then you must attack the village 10 times so you can noble it. Like punish or destroy it first before you can noble. or say once you killed 3000 Units of troops first on that village before you will be able to noble it. *How about, make this rule that you can only noble a village once you reached this ODA on his village. *How about make a round with reverse settings (for fun) like nobleman limit, instead of you can only noble up to this distance, why not make you can only noble villages like 0:10 away from you and you cannot noble villages near you, so you have to noble far villages first for you to able to noble the one near you using that village in distance. *Short speeds have less entry fee compare to longer roundsĪlso for some suggestions or random thoughts about rounds *Make target PP to when the server can able to start / minimum player registered then the total prize pool will became the reward for top 1 2 and 3, ODA and tribe, and of course the innogames should have a tax or cut to the PP reward so it will rotate and have good economy. Just wondering, if possible to make scheduled speed tournaments like people have to pay pp (Premium Points) as entry fee. And try slower speeds, 250x 1.0 works well, or 300x 0.8, as they are more accommodating to newer players. A fairly low level (0,1,2) to avoid super early attacking. Way to make them more friendly: longer BP (could make these a cat round, e.g. Good stuff, make sure loads of barbs and a more condensed map. Should be raised (level 8+) and short, fast. Fun, but not too often! and keep changing them up so they can't be 'practiced'.Ī nice variety - just don't put too many troops in them though Crazy farm limits, cheap nobles, different win criteria (nearest to 4000 points wins). These traditionally were some of the most popular rounds out there. Caters to a different audience who can't handle the intensity of purely 350-400x rounds. > As the server becomes more settled u should start to introduce longer speeds (with bigger pp prizes). There are too many rounds like this currently in my opinion. > 400x with 1.0 is not 'normal' speed, it is ultra rushed. If its 400x, probably have unit speed of 0.5 If 350x, unit speed 0.6, 300x 1.0. Maybe 20% level 0, 30% level 1, then sprinkle the other levels in for the other 50%. Would suggest mostly low point starts (level 0 and 1), with some mid and high chucked in. Farm limit I take or leave, but maybe more fun with a farm limit of say 300 units per farm level, to stop a tribe just turtling entirely and being invulnerable.Īll good stuff. This is about growth, so really needs to be low level (0 or 1) start. ![]() Also no leaving tribe ideally, to stop self-bashing on a mate for W. Somewhere 2-3 hours works best, and usually you want to put a farm limit on this to make it ultra-offensive based.
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